Industrial Roots
Renders
I have been working on improving my abilities as a 3D artist and decided to work on a quick and clean looking abstract artwork, I like a lot of the work that comes from Ducky3D and decided to make a piece based off of some of his work. Personally this is one of my favourite projects so far and I'm super happy with how it came out so I hope you like it just as much.
Viewport Screen Shot
Here I have built up a simple basic scene using primative shapes and have used basic modified such as arrays, bevels and subdivision. All textures are procedural
Building the blocks
Here I am using arrays to offset basic cubes and I will use an empty to control the sizing and rotation of the cubes which ends up giving it the final shape
What programs did I use?
Blender
Adobe Photoshop
What Render Engine did I use?
Cycles Render Engine for the main renders, but also workbench renderer for the non textured render (both are inbuilt and come free with blender)