I have been working on improving my abilities as a 3D artist and decided to work on a quick and clean looking abstract artwork, I like a lot of the work that comes from Ducky3D and decided to make a piece based off of some of his work. Personally this is one of my favourite projects so far and I'm super happy with how it came out so I hope you like it just as much.
Here I have built up a simple basic scene using primative shapes and have used basic modified such as arrays, bevels and subdivision. All textures are procedural
Here I am using arrays to offset basic cubes and I will use an empty to control the sizing and rotation of the cubes which ends up giving it the final shape
Blender
Adobe Photoshop
Cycles Render Engine for the main renders, but also workbench renderer for the non textured render (both are inbuilt and come free with blender)