Lantern

Renders

I recently have been looking into marmoset toolbag and considering buying so have been testing out the trial. I decided making a good new relatively decent project so I grabbed an old lantern I made and spent some time retexturing in substance painter and learning marmoset toolbag to get a nice render out, and I must say I will most likely use toolbag more often because it is fun, easy and a good value so definitely will purchase it. 

UDIMs

Only ended up using 3 Udims and but made sure they worked out well for everything

Polyview

The lantern has a relatively low polycount and the uvs are positioned well

What programs did I use?

Autodesk Maya

Adobe Substance 3D Painter

Marmoset Toolbag

What Render Engine did I use?

Marmoset Toolbag (standalone program)