Sihil from The Witcher
Renders
I got covid this week so with the spare time I had I decided this Sunday I would work on a new personal project, I decided that I wanted to work on a sword from The Witcher (one of my favourite books and games), recently had a character in the book mention a sword called 'Sihil' and noticed there weren't any 3D renders of it so decided I would take it into my own hands. It isn't a 1-1 to the reference because I decided to add some creative freedom to make it more to how I wanted it to look but I think this was one of the better projects I have ended up working on as of late. 10000 Tris, quite high poly but I wanted to retain as much detail as possible.
WIP Texturing
Here I was trying my best to recreate the textures from the reference image but also making some changes to what I preferred.
UVs
Here are my uvs, I used 3 UDIM tiles, one for the blade, one for the guard and lastly one for the grip and pommel.
What programs did I use?
Blender
Autodesk Maya
Adobe Substance 3D Painter
What Render Engine did I use?
Cycles Render Engine for the main renders, but also workbench renderer for the non textured render (both are inbuilt and come free with blender)